Instructions: TODO 2.3 Install MM678 MergeĮnables: Play MM 6, 7, and 8 in context of MM8 engine and viewport. Instructions: TODO 2.2 Install dgVooDoo2 Graphics ExtensionsĮnables: HD textures and hi-res gameplay. The alchemy system has also been significantly improved. In the mod, the types of damage and resistance have been reworked, as for Might and Magic 6.
TODO Install Might and Magic VI/VII/VIII (MM8 for MM6-7-8 merge mod) Step 2: Install Mods 2.1 Install GreyFace Mod Over Current Installation 'Elemental Mod 2.1' by Tomsod for Might and Magic 7 contains many changes that, although not so noticeable at first glance, add a lot of new to the game mechanics. Final (optional) step: MM6-7-8 merge mod Step 1: Download or Install Game Material Goal: Get from a fresh download of Might and Magic to modded and ready-to-play in ten minutes (GrayFace mod + DgVoodoo2 HD mod). DgVoodoo 2 for HD rendering - HD Rendering.Might and Magic 6-7-8 Merge Mod - Merges MM6-7-8 into one game as rendered by the MM8 engine.Mods: current mods proposed on those websites are currently focusing on direct modifications of the game files, please carefully read related documentations and use them at your own risk only no. From GrayFace His GitHub Page and His Google Page Maps: unzip the content of the maps in the following folder: My Documents\My Games\Might & Magic Heroes VII\MMH7Game\CustomMaps\AdventureMaps\. GrayFace Mod - Introduces all sorts of critical updates, including mouse-look, double-speed, etc.Great miscelleaneous tips, tricks, and experiences.Best Fan-Based Mod and Info community for MM series.Celestial Heavens Forums for Might and Magic I-X.Might and Magic 6-8 on Gog.com Online Resources Same game content, new rendering engines - See Reimplementations Page Purchasing Might and Magic Game Content Great reference: Might and Magic Engine Reimplementations
I wanted to create a simple self-contained guide for how to download, install, and configure them, so anyone can quickly get started playing the games. I've personally found it confusing and difficult to keep track of the many mods that now exist for the games (as of 2018). As such, it is intended to be a all-in-one guide for installing and using the many mods and engine reimplementations that now exist for the game (HD graphics, new game content, cross-platform support). I have tried to keep the classes relatively balanced, but I guess it depends on one's style of play.This repo is intended to serve as a "Getting Started" guide for playing Might and Magic 6, 7, and 8 in the 21st Century. Added Master L/D Magic and GM Earth Magic, with GM Body Magic for Light and GM Mind Magic for Dark. Expert in any weapon except Master Staff/Dagger. Added GM Alchemy and Learning.ĭruids received the most substantial revision after Rangers.
Biggest Changes are addition of Expert Body Building and Armsmaster plus GM Learning. Changed weapons and armor as well (GM Axe/Plate/Chain for Pal, GM Spear and Master Shield for Archer, GM Sword/Leather for Ranger, plus Master Eart Magic but dropped axe down to Master).Ĭlerics: Upgraded Armor a little (Master Chain/Leather, Expert Plate). Added Expert L/D magic plus Expert Meditation and Master Armsmaster. Paladins/Archers/Rangers all received substantial mods. Might and Magic 8,5: Echo of Destruction (FB community, ENG) Might and Magic 8,5: Echo of Destruction (YouTube list, ENG/RUS) Updated materials: Heroes 3: HD Mod, high resolution (5.2 R74) Might & Magic: Mini Mods Mod Making Might & Magic 6,7,8 Patches, Fixes for Might & Magic (2.4. Monks: Upgraded magic, including Expert L/D, M Body and E Meditation. Biggest change is the addition of GM Dodge. Thieves: Upgraded magic skills to Expert and added Mind Magic as well. Also made a few minor changes to secondary skills. Knights: Now can GM most melee weapons plus Chain. I used it to finally make some changes I have been wanting to make for a long time.